Monthly Archives: November 2012

Lightmap Workflow, Part 1: UV Generation

RedFrame’s lighting tends to look a bit different than most games. We achieve this unique look by generating most lighting externally using techniques inspired by pre-rendered architectural visualization. We set up and bake our lighting in Maya and Mental Ray

Tagged with:
Posted in Uncategorized

Welcome to the RedFrame Development Blog

RedFrame is an exploratory adventure game in production by Andrew Coggeshall and┬áMichael Stevenson. We’ve been working on RedFrame in our spare time for more than two years, but until now we’ve largely kept our work under wraps. We’d like to

Posted in Uncategorized