Monthly Archives: November 2012

Lightmap Workflow, Part 1: UV Generation

RedFrame is an exploratory adventure game in production by Andrew Coggeshall and┬áMichael Stevenson. We’ve been working on RedFrame in our spare time for more than two years, stuff but until now we’ve largely kept our work under wraps. We’d like

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Welcome to the RedFrame Development Blog

We do all of our light baking for RedFrame on a beefy Mac Pro, viagra approved but due to limitations in Maya and Mental Ray we have to run multiple instances in order to saturate the available processor cores. On

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