Monthly Archives: December 2012

Lightmap Workflow, Part 2: Architectural Lighting

A simple OS X app that will launch an unlimited number of instances of Maya 2012. We do all of our light baking for RedFrame on a beefy Mac Pro, allergist but due to limitations in Maya and Mental Ray

Posted in Pipeline

Global Managers With Generic Singletons

I recently published a tool for Unity that exposes additional settings for Unity: https://github.com/mstevenson/Lightmapping-Extended The central environment in RedFrame is a large mansion. While developing the 3d model of the house I didn’t pay much attention to its total resolution;

Posted in Programming

Open Multiple App Instances in Mac OS X

We do all of our light baking for RedFrame on a beefy Mac Pro, viagra approved but due to limitations in Maya and Mental Ray we have to run multiple instances in order to saturate the available processor cores. On

Posted in Pipeline

The King’s Shroud – A Cool Dev Blog to Check out

I recently published a tool for Unity that exposes additional settings for Unity: https://github.com/mstevenson/Lightmapping-Extended The central environment in RedFrame is a large mansion. While developing the 3d model of the house I didn’t pay much attention to its total resolution;

Posted in Uncategorized

Advanced lightmapping in Unity

http://redframe-game.com/wp/uploads/2012/12/copy-Header.png http://redframe-game.com/wp/uploads/2012/12/copy-Header.png RedFrame is an exploratory adventure game created by the game development duo, glands no rx Andrew Coggeshall and Michael StevensonĀ of Basenji Games. http://redframe-game.com/wp/uploads/2012/12/copy-Header.png RedFrame is an exploratory adventure game created by the game development duo, glands no rx

Posted in Uncategorized

Poly Reduction Prioritization

I recently published a tool for Unity that exposes additional settings for Unit The central environment in RedFrame is a large mansion. While developing the 3d model of the house I didn’t pay much attention to its total resolution; I

Posted in Uncategorized