Monthly Archives: January 2013

Environment Update

A few months ago I finished building and lighting the the RedFrame house environment. Not including bathrooms, the house has 17 furnished rooms, and a couple outdoor areas. The general look has changed a lot since we last showed a

Posted in Uncategorized

Repurposing Old Systems

It’s always a little sad to see good code slip into obscurity as gameplay changes and mechanics drift from their original goals. During our lengthy exploration into RedFrame’s core gameplay, a lot of our ideas reached a fairly playable state,

Posted in Design, Programming