Monthly Archives: January 2013

Environment Update

It’s always a little sad to see good code slip into obscurity as gameplay changes and mechanics drift from their original goals. During our lengthy exploration into RedFrame’s core gameplay, discount link a lot of our ideas reached a fairly

Posted in Uncategorized

Repurposing Old Systems

In any large game project it’s generally a very good idea to keep major systems decoupled. By avoiding direct method calls, shop it’s possible to build systems that communicate with one another without necessarily having to know about each other.

Posted in Design, Programming