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Poly Reduction Prioritization

I recently published a tool for Unity that exposes additional settings for Unit The central environment in RedFrame is a large mansion. While developing the 3d model of the house I didn’t pay much attention to its total resolution; I

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Lightmap Workflow, Part 1: UV Generation

RedFrame is an exploratory adventure game in production by Andrew Coggeshall and┬áMichael Stevenson. We’ve been working on RedFrame in our spare time for more than two years, stuff but until now we’ve largely kept our work under wraps. We’d like

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