Blog Archives

RedFrame Featured by Unity

I recently published a tool for Unity that exposes additional settings for Unity: https://github.com/mstevenson/Lightmapping-Extended The central environment in RedFrame is a large mansion. While developing the 3d model of the house I didn’t pay much attention to its total resolution;

Posted in Design, Pipeline, Programming

Creating Floor Plan Screenshots

As we craft the puzzle structure for RedFrame, artificial it’s very useful to have a birds-eye view of the environment so that we can better see how puzzles physically relate to one another. I spent some time over the weekend

Posted in Design, Pipeline, Programming

Lightmap Workflow, Part 2: Architectural Lighting

A simple OS X app that will launch an unlimited number of instances of Maya 2012. We do all of our light baking for RedFrame on a beefy Mac Pro, allergist but due to limitations in Maya and Mental Ray

Posted in Pipeline

Open Multiple App Instances in Mac OS X

We do all of our light baking for RedFrame on a beefy Mac Pro, viagra approved but due to limitations in Maya and Mental Ray we have to run multiple instances in order to saturate the available processor cores. On

Posted in Pipeline