Blog Archives

RedFrame Featured by Unity

For anyone who doesn’t know, we’re building RedFrame using the Unity game engine. Unity is a wonderful tool with many features that make it appealing for indie development, including the ability to deploy to multiple operating systems as well as

Posted in Design, Pipeline, Programming

Creating Floor Plan Screenshots

As we craft the puzzle structure for RedFrame, it’s very useful to have a birds-eye view of the environment so that we can better see how puzzles physically relate to one another. I spent some time over the weekend creating

Posted in Design, Pipeline, Programming

Lightmap Workflow, Part 2: Architectural Lighting

The above is an in-game screenshot demonstrating externally baked linear space lightmaps rendered in Unity Previous article: Lightmap Workflow, Part 1: UV Generation Background RedFrame is meant to be a highly atmospheric and immersive experience. To create this atmosphere, it was

Posted in Pipeline

Open Multiple App Instances in Mac OS X

We do all of our light baking for RedFrame on a beefy Mac Pro, but due to limitations in Maya and Mental Ray we have to run multiple instances in order to saturate the available processor cores. On Windows it’s

Posted in Pipeline