Blog Archives

RedFrame Featured by Unity

For anyone who doesn’t know, we’re building RedFrame using the Unity game engine. Unity is a wonderful tool with many features that make it appealing for indie development, including the ability to deploy to multiple operating systems as well as

Posted in Design, Pipeline, Programming

Creating Floor Plan Screenshots

As we craft the puzzle structure for RedFrame, it’s very useful to have a birds-eye view of the environment so that we can better see how puzzles physically relate to one another. I spent some time over the weekend creating

Posted in Design, Pipeline, Programming

Repurposing Old Systems

It’s always a little sad to see good code slip into obscurity as gameplay changes and mechanics drift from their original goals. During our lengthy exploration into RedFrame’s core gameplay, a lot of our ideas reached a fairly playable state,

Posted in Design, Programming

Global Managers With Generic Singletons

Global state and behavior can be a bit tricky to handle in Unity. RedFrame includes a few low-level systems that must always be accessible, so a robust solution is required. While there is no single solution to the problem, there

Posted in Programming