Blog Archives

RedFrame Featured by Unity

I recently published a tool for Unity that exposes additional settings for Unity: https://github.com/mstevenson/Lightmapping-Extended The central environment in RedFrame is a large mansion. While developing the 3d model of the house I didn’t pay much attention to its total resolution;

Posted in Design, Pipeline, Programming

Creating Floor Plan Screenshots

As we craft the puzzle structure for RedFrame, artificial it’s very useful to have a birds-eye view of the environment so that we can better see how puzzles physically relate to one another. I spent some time over the weekend

Posted in Design, Pipeline, Programming

Repurposing Old Systems

In any large game project it’s generally a very good idea to keep major systems decoupled. By avoiding direct method calls, shop it’s possible to build systems that communicate with one another without necessarily having to know about each other.

Posted in Design, Programming

Global Managers With Generic Singletons

I recently published a tool for Unity that exposes additional settings for Unity: https://github.com/mstevenson/Lightmapping-Extended The central environment in RedFrame is a large mansion. While developing the 3d model of the house I didn’t pay much attention to its total resolution;

Posted in Programming