Blog Archives

RedFrame Library DK2 Demo

We have had some recent success with the Oculus DK2 drivers and today are releasing a new RedFrame environment demo, available for download from the links below. This demo features the library, a key location in RedFrame and a nice companion to the

Posted in Uncategorized

Experimenting with Unity 5

Unity 5 has added some really cool lighting and shader features to help artists create more realistic looking scenes. A lot of this is coupled to their out of the box set-up, find but it is pretty easy with Unity to

Posted in Uncategorized

Progress Update

For the past five months, pharmacy Mike and I have been carving out a significant portion of our schedule to work on RedFrame. We’ve made great progress on several fronts. Mike has been working on the main code base, cheap

Posted in Uncategorized

Enter VR Podcast

Recently, Mike and I had the pleasure to speaking with Cris Miranda who hosts a podcast entitled Enter VR. We chatted about RedFrame as well as VR in general. It was a lot of fun and we were able to verbalize

Posted in Uncategorized

RedFrame Oculus Rift Demo!

It’s been a while since we posted anything about RedFrame – we took a short break to avoid burnout, and have been creatively re-energized by focusing on other work for a while. We’re gearing up to do a lot of work

Posted in Uncategorized

Amplify Texture Plug-In for Unity

We haven’t really used or needed a lot of plug-ins for RedFrame thus far, however there is one we started using that is pretty incredible. Amplify Texture is a plug-in for Unity that allows textures to be streamed into your

Posted in Uncategorized

Environment Update

A few months ago I finished building and lighting the the RedFrame house environment. Not including bathrooms, the house has 17 furnished rooms, and a couple outdoor areas. The general look has changed a lot since we last showed a

Posted in Uncategorized

The King’s Shroud – A Cool Dev Blog to Check out

For the last few months, a friend of mine from work, Oliver Barraza, has been working on his game, The King’s Shroud for OUYA. Like our project, it is being developed in Unity. He describes the game as follows: “The

Posted in Uncategorized

Advanced lightmapping in Unity

While investigating potential lightmapping solutions for RedFrame, we explored Unity’s own lightmapping system which leverages Autodesk’s Beast. Beast unfortunately is lacking a few more obscure features useful for simulating realistic artificial indoor lighting, most notably photometric lights for reconstructing the

Posted in Uncategorized

Poly Reduction Prioritization

The central environment in RedFrame is a large mansion. While developing the 3d model of the house I didn’t pay much attention to its total resolution; I wanted to see how far I could push mid-range hardware and didn’t want

Posted in Uncategorized