Blog Archives

RedFrame Library DK2 Demo

For the past five months, medical Mike and I have been carving out a significant portion of our schedule to work on RedFrame. We’ve made great progress on several fronts. Mike has been working on the main code base, building

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Experimenting with Unity 5

For the past five months, medical Mike and I have been carving out a significant portion of our schedule to work on RedFrame. We’ve made great progress on several fronts. Mike has been working on the main code base, building

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Progress Update

It’s been a while since we posted anything about RedFrame – we took a short break to avoid burnout, sildenafil and have been creatively re-energized by focusing on other work for a while. We’re gearing up to do a lot of

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Enter VR Podcast

We haven’t really used or needed a lot of plug-ins for RedFrame thus far, discount however there is one we started using that is pretty incredible. Amplify texturing is a plug-in for Unity that allows textures to be streamed into

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RedFrame Oculus Rift Demo!

We haven’t really used or needed a lot of plug-ins for RedFrame thus far, illness allergist however there is one we started using that is pretty incredible. Amplify Texture is a plug-in for Unity that allows textures to be streamed

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Amplify Texture Plug-In for Unity

For anyone who doesn’t know, dosage we are using the Unity3d Game engine to build RedFrame. Unity is a wonderful engine with many features that make it appealing for indie development, ambulance including its ability to deploy to multiple operating

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Environment Update

It’s always a little sad to see good code slip into obscurity as gameplay changes and mechanics drift from their original goals. During our lengthy exploration into RedFrame’s core gameplay, discount link a lot of our ideas reached a fairly

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The King’s Shroud – A Cool Dev Blog to Check out

I recently published a tool for Unity that exposes additional settings for Unity: https://github.com/mstevenson/Lightmapping-Extended The central environment in RedFrame is a large mansion. While developing the 3d model of the house I didn’t pay much attention to its total resolution;

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Advanced lightmapping in Unity

http://redframe-game.com/wp/uploads/2012/12/copy-Header.png http://redframe-game.com/wp/uploads/2012/12/copy-Header.png RedFrame is an exploratory adventure game created by the game development duo, glands no rx Andrew Coggeshall and Michael Stevenson of Basenji Games. http://redframe-game.com/wp/uploads/2012/12/copy-Header.png RedFrame is an exploratory adventure game created by the game development duo, glands no rx

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Poly Reduction Prioritization

I recently published a tool for Unity that exposes additional settings for Unit The central environment in RedFrame is a large mansion. While developing the 3d model of the house I didn’t pay much attention to its total resolution; I

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