RedFrame Oculus Rift Demo!


It’s been a while since we posted anything about RedFrame – we took a short break to avoid burnout, and have been creatively re-energized by focusing on other work for a while. We’re gearing up to do a lot of work on the game in 2014 and will have exciting new things to show you. To kick off the new year we’re releasing our first Oculus Rift demo in which you can experience one small piece of our environment, the master bedroom.

Both Mike and I have Oculus Rift developer kits and have been very excited to see the RedFrame environment in VR. In fact, VR is such a qualitatively different experience that we’re adjusting many of our design decisions to better support it. RedFrame feels like it always was meant to be a VR experience, and the technology has finally arrived to support it!

This demo is intended to provide the general flavor of the experience that we want to create, rather than demonstrating gameplay (there are no puzzles or interaction). We’ve also included a new track from our musician, Notious, who has been creating wonderful compositions for the game. You can check out his other work here.

We’d love to hear what you think!




The RedFrame Oculus demo is best experienced with a gamepad. We support Xbox, PS3, and PS4 controller on every platform.

Before playing, be sure to specify your player height and IPD in the Oculus Config Util included in the Oculus Rift SDK.

We’ve also included a “sitting mode” that simulates your height while sitting in a desk chair. We’ve found that this greatly improves realism by matching the floor that you see the floor that you feel with your feet.


  • Left stick or WASD keys to move
  • Right stick or mouse to look
  • Left trigger or shift key to fast walk
  • A (Xbox), X (PS3/4), or tab to toggle sitting mode
  • Return/Enter key to toggle VR display
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28 comments on “RedFrame Oculus Rift Demo!
  1. unSinn says:

    Any chance to get a Linux version?

  2. IR says:

    This is unbelievable! The most beautiful demo/game for Oculus Rift I have yet experienced. Details are insane. In Rift it’s like looking in another world. Please, be sure to post this on this forums:

    This demo deserves to be seen.

  3. Michael says:

    Looks great.

    How tall are you, btw?

  4. Kyle says: This is a video that I uploaded looking around your Demo! I was very impressed and have tried many demos. Very well done and extremely detailed. Looking forward to the full game. Keep up this great level of work!

  5. cybereality says:

    You should submit this to Oculus Share. It’s very cool.

    • Andrew Coggeshall says:

      Thanks, there are a few kinks we want to work out first based on some of the feedback but we will probably submit it soon.

  6. Thomas Heineman says:

    Outstanding! This is worth the rift fee alone. 1:1

  7. By far the most amazing thing on the rift. This is beautiful work guys. Cant wait to see more of this type of stuff.

  8. Doug Mauldin says:

    Beautiful Demo. Can’t wait for the full game.

    Keep the up the excellent work!!

  9. Andrew says:

    Wow, I have tried over 150 Oculus demos and this is by far the most polished and beautiful I have seen. Great stuff.

    The only issue I had is that the player height is a little too high for the doors – I feel like I am going to bump my head :)

  10. Robert Johns says:

    This is fantastic, I was craving higher resolution on the devkit within seconds, that same 90s feeling I had for games came back to me. Its so early days but this is almost adequate as an extension of ones onw living space.

    I just keep thinking virtual storage, ya know this house would cost a million plus rollers and there it is…in a virtual black box. Truely outstanding work.

    Is that Mark Twain in one of the pictures.?

  11. Falan says:

    Amazing experience well done. A very well balanced environment, musics perhaps a little loud for the demo but very ambient none the less, thanks for sharing it.

  12. LegoKnockingShop says:

    If you’re feeling too tall, a press of ‘A’ (X360 controller) will make you a foot or so shorter.

    Beautiful work but the scale seems ever-so-slightly off; Nobody here who tried it thinks they could fit in that bed.

    Here’s hoping 5 years from now we’ll all be picking Hotel rooms this way…!

  13. andrew white says:

    Really loved this demo. Great sense of scale and the detail is incredible.

  14. Stefan says:

    I just tried it on my old MacBookPro and in high graphic quality the demo is very very dark. Just wondering if that was me. Great stuff by the way.

    • There seems to be a bug on specific GPUs where the gamma is far too dark. We’re looking into it, and will hopefully have a fix in place by the time we release an updated version of this demo.

  15. Renard says:

    Do you have a Linux build of this? :)

  16. Ananas says:

    This looks incredibly stunning! One of the best looking demos for Rift atm. I’m really looking forward to play the complete game with Rift.

    If you have Razer Hydras and some spare time, it would be great if you could make it possible to use one Hydra as a positional tracker. In this demo I constantly wanted to lean forwards or downwards to see some objects better.
    There are already complete scripts for positional tracking made by Teddy and you would just need to integrate it to RedFrame’s Oculus Demo. You can find the thread, tutorial and download links here:

  17. David Whelan says:

    Great looking environment.

    Really reminded me of the Resident Evil 1 Mansion with how the carpet and lighting is set-up. Cant wait to see your full game.

  18. Mick says:

    Nice use of textures… especially how one can move in close to the framed photos etc… great use of LOD. I also like the reflections from the vase in the bedroom.. only thing is I can’t seem to open the door to leave the bedroom..
    I’m using the Mac version with X-box controller on a macbook pro.


  19. Kaito says:

    Any chance for a Linux Build?

  20. marbleaide says:

    This is the #1 game I’m waiting for when the rift cv1 arrives.

    I wish you could import ereader books into the game, as certain areas make me want to sit and curl up with a good book.
    Then all I’d need is to affix a stem module to my cup of tea, and I’m happy as a clam. :)

  21. SlackR says:

    Wow! Just wow! Did I mention… Wow? :)

  22. Nick Croshaw says:

    Inspiring. Thanks for the demo !

  23. Bob says:

    Looking forward to trying this out – however, on mac the option for 1280×800 is not available. The closest option of the 3 displayed is 1280×720 but this is useless as it causes the stereoscopic to not align.

  24. Google says:

    Your style is unique in comparison to other folks I’ve read stuff from.
    Thank you for posting when you’ve got the opportunity, Guess
    I’ll just bookmark this web site.

  25. Hadtstec says:

    Its been a while since we heard last from you. Is RedFrame going to get a DK2 update?

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