It’s been a while since we posted anything about RedFrame – we took a short break to avoid burnout, and have been creatively re-energized by focusing on other work for a while. We’re gearing up to do a lot of work on the game in 2014 and will have exciting new things to show you. To kick off the new year we’re releasing our first Oculus Rift demo in which you can experience one small piece of our environment, the master bedroom.
Both Mike and I have Oculus Rift developer kits and have been very excited to see the RedFrame environment in VR. In fact, VR is such a qualitatively different experience that we’re adjusting many of our design decisions to better support it. RedFrame feels like it always was meant to be a VR experience, and the technology has finally arrived to support it!
This demo is intended to provide the general flavor of the experience that we want to create, rather than demonstrating gameplay (there are no puzzles or interaction). We’ve also included a new track from our musician, Notious, who has been creating wonderful compositions for the game. You can check out his other work here.
We’d love to hear what you think!
The RedFrame Oculus demo is best experienced with a gamepad. We support Xbox, PS3, and PS4 controller on every platform.
Before playing, be sure to specify your player height and IPD in the Oculus Config Util included in the Oculus Rift SDK.
We’ve also included a “sitting mode” that simulates your height while sitting in a desk chair. We’ve found that this greatly improves realism by matching the floor that you see the floor that you feel with your feet.
- Left stick or WASD keys to move
- Right stick or mouse to look
- Left trigger or shift key to fast walk
- A (Xbox), X (PS3/4), or tab to toggle sitting mode
- Return/Enter key to toggle VR display